Run Java(Android) code from C++ using JNI
I'm new to C++ programming but I can do Java and Android pretty decently. I know the bare basics of CPP but nothing more.
I knew you could write android in native code too but I never really got to learn it.
I've been using UE4 for some time now and trying to make my first game for android but blueprints lack some android functionalities that I would like to add in my game like -
So, I was looking through forums and answerhub to see useful stuff. I learnt about AndroidJNI but am very unclear on how to use it.
Some questions -
Please I would be really grateful if someone can provide a step by step guide for implementing this. By looking at the forums and answerhub it seems a pretty common thing.
Any simple example Like making an android Toast BP Function that says "Hello World". or makes a Toast with a String input provided.
It would be really amazing Thankyou.
asked Sep 08 '16 at 08:40 AM in C++ Programming
I was able to do it. By the help of MobileUtils Plugin by GameDNA Studios.
answered Sep 09 '16 at 05:27 PM
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