Set Custom Time Dilation to a CompareFloat
Hi, i am adding a compare float to my firing input so it has a delay of 0.175 when firing. This works fine until i set the global time dilation to 0.1 and this function gets affected. How is this possible if the Custom Time Dilation for the whole character is not affected by the global one? How can i set it so that it ignores this comparefloat?
asked Sep 08 '16 at 10:20 AM in Using UE4
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