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Set Custom Time Dilation to a CompareFloat

Hi, i am adding a compare float to my firing input so it has a delay of 0.175 when firing. This works fine until i set the global time dilation to 0.1 and this function gets affected. How is this possible if the Custom Time Dilation for the whole character is not affected by the global one? How can i set it so that it ignores this comparefloat? alt text alt text alt text

Product Version: UE 4.11
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asked Sep 08 '16 at 10:20 AM in Using UE4

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