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[Closed] Start custom launch profiles from command line

Hi,

I'd like to know how I can start a packaging process on a CIS server, for example, through a command-line.

I'm using custom launch profiles, but they need manual input from the editor. Is there a way to start those from command-line ?

Thanks !

Product Version: UE 4.13
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asked Sep 08 '16 at 10:40 AM in Packaging & Deployment

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StrangerGwenn
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The question has been closed Sep 08 '16 at 06:50 PM by StrangerGwenn for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

I use the RunUAT bat file via the command line. It makes it easy to automate things via a CIS such as jenkins.

This is a good blog post on setting things up

http://www.extroforge.com/unreal-build-automation-and-deployment-at-extroforge/

I have mine integrated with GitLab. So whenever I do a push to master it builds and deploys the latest server files to my server via rsync and then syncs the latest client files to my team via BitTorrent Sync.

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answered Sep 08 '16 at 03:17 PM

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erebel55
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avatar image joshbadams STAFF Sep 08 '16 at 03:25 PM

You can see the UAT commandline when you use the Game Launcher to package in the editor/UnrealFrontend log, and then just run that command from the command line.

avatar image cuoxia Oct 14 '16 at 08:11 AM

Can't find the log file :(

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