Start custom launch profiles from command line

Hi,

I’d like to know how I can start a packaging process on a CIS server, for example, through a command-line.

I’m using custom launch profiles, but they need manual input from the editor. Is there a way to start those from command-line ?

Thanks !

I use the RunUAT bat file via the command line. It makes it easy to automate things via a CIS such as jenkins.

This is a good blog post on setting things up

http://www.extroforge.com/unreal-build-automation-and-deployment-at-extroforge/

I have mine integrated with GitLab. So whenever I do a push to master it builds and deploys the latest server files to my server via rsync and then syncs the latest client files to my team via BitTorrent Sync.

You can see the UAT commandline when you use the Game Launcher to package in the editor/UnrealFrontend log, and then just run that command from the command line.

Can’t find the log file :frowning: