Capsule Collision attach

How I can attach the capsule collision to the mesh of the standard 3rd person character so when I go ragdoll it follows the dead body instead of staying stuck in a vertical pose?

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Hi ,

What is the reason you need the capsule in place after the skeletal mesh as ragdolled?

If it’s just to do a standard ragdoll death/stun of a character; normally you can handle this by ragdolling the skeletal mesh and then disabling collision on the capsule component.

If you then need to wake the character back up, you will move the capsule to the ragdolls location, disable Simulating Physics, and then reattach the skeletal mesh to it’s parent component.

Let me know if that helps.

Cheers,

TJ

I thought it was necessary for the collision of the ragdoll but I’m new and I miss a lot of things and anyway in the way you said it works so thanks again :stuck_out_tongue:

Welcome to UE4!

The physics collision of a ragdoll is handed by the Physics Asset that is created for the skeletal mesh. Here is some more info on that.

We have quite a bit of info to help you get started. Make sure to check out our:

Documentation Page
Wiki Tutorials

ok thanks again