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Random Sequence Player not working as expected?


Just trying to setup some random idle variations, nothing too complex. So using the random sequence player as it seems to do just that?

But the settings don't seem to work properly, not sure if I am doing something wrong.

For example if I hook up three idles, set the max loop count to 1 for each of them and tick shuffle mode. Expected behaviour is that idle1 plays, then idle 2 then idle 3, once each in that order. And then this pattern repeats? Actual result is that the animations will play in any order and any amount of times as if shuffle and max loop count weren't set.

Max loop count does not seem to work with shuffle off either.

So in short, max loop count doesn't seem to be working? And neither does shuffle?

Also this may be my imagination but the variations seem to come in bunches, lets say I left everything at default. I would expect each idle to have a 1/3 chance of playing. So the same result as if I rolled a three sided die over and over. But the randomness seems to come in bunches? As in 2,2,2,3,3,3,3,1,1,1,1,3,3,3,3,1,1,1,1,1,2,2,2,2 something like that. Again this may just be pure chance.


Product Version: UE 4.12
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asked Sep 08 '16 at 02:49 PM in Bug Reports

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avatar image AndrewHurley Sep 08 '16 at 02:58 PM

Hey edcates,

Thanks for the detailed report. Can you provide me with some screenshots on how you are setting this up within blueprints so I can get a visual on how to do this on my end?


Andrew Hurley

avatar image edcates Sep 08 '16 at 03:09 PM

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Here you are. So basically there are three entries, everything is default, except I set shuffle mode and max loop count.


capture.png (84.9 kB)
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Thanks for the screenshot. I did some more digging and found this issue has been reported. I've added to our Public Issues Tracker site which you can locate by following the link below.


Let me know if you have further questions or need additional assistance.


Andrew Hurley

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answered Sep 08 '16 at 03:41 PM

avatar image xadamxful Aug 13 '18 at 02:12 PM

I'm using 4.19 and this still hasn't been fixed

avatar image xdbxdbx Apr 19 '19 at 04:23 AM

4.22 ... just ran into this issue... still there.

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