Random Sequence Player not working as expected?
Just trying to setup some random idle variations, nothing too complex. So using the random sequence player as it seems to do just that?
But the settings don't seem to work properly, not sure if I am doing something wrong.
For example if I hook up three idles, set the max loop count to 1 for each of them and tick shuffle mode. Expected behaviour is that idle1 plays, then idle 2 then idle 3, once each in that order. And then this pattern repeats? Actual result is that the animations will play in any order and any amount of times as if shuffle and max loop count weren't set.
Max loop count does not seem to work with shuffle off either.
So in short, max loop count doesn't seem to be working? And neither does shuffle?
Also this may be my imagination but the variations seem to come in bunches, lets say I left everything at default. I would expect each idle to have a 1/3 chance of playing. So the same result as if I rolled a three sided die over and over. But the randomness seems to come in bunches? As in 2,2,2,3,3,3,3,1,1,1,1,3,3,3,3,1,1,1,1,1,2,2,2,2 something like that. Again this may just be pure chance.
asked Sep 08 '16 at 02:49 PM in Bug Reports
Thanks for the screenshot. I did some more digging and found this issue has been reported. I've added to our Public Issues Tracker site which you can locate by following the link below.
Let me know if you have further questions or need additional assistance.
answered Sep 08 '16 at 03:41 PM
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