SQEX Japanese guys’re asking about how to use “Lighting only” and “Detail Lighting” view modes.
the two modes override their materials using LightingOnlyBrightness.
I realize that “Lighting Only” mode entirely overrides opaque and masked materials to a material that diffuse is set to LightingOnlyBrightness. But lightmaps are rendered on meshes. and the specular value is set to 0.
And I realize that “Detail lighting” mode overrides opaque and masked material’s dffuse and specular.
Diffuse is derived from LightingOnlyBrightness and Specular is set to 0.1f by default.
But in what situation should we use these view modes?
For example, in Paragon, these how the two view modes are used?
Or is there any good method or debug using the two view modes?
Regards,