Subsurface scattering shadows for pointlights

Hello.

I was wondering why the subsurface scattering transmission for shadows does not work for point lights?
Is there any ETA for when this will be fixed?

Kind regards, Mikael

Point lights use cubemap shadowmaps which store Z/W instead of the linear depths stored by other shadowmap types. Subsurface shadows need to compute a depth delta in linear space to compute the transmittance (CalculateOcclusion in ShadowFilteringCommon.usf). It’s probably solvable but not something we have gotten to yet. I don’t think we will be working on this soon.