Camera forward vector differs between Client and Server

I have an Actor Component in which I use a Camera of the Owner to calculate Trace. The problem is, when I run it in Client - Server mode, I am getting two different forward vectors from the same Camera. Both values are changing when my Character rotates, but they are not the same. Why is that so? Should I replicate this Camera to Clients?

106198-client_server_vector_2.png

1 Like

https://forums.unrealengine.com/filedata/fetch?id=1076026&d=1431185999

https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/40591-how-do-i-replicate-pitch-input-no-blendspace?p=415344#post415344

I’m having the same problem, the first link is dead and the second one doesn’t have a solution.