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Camera forward vector differs between Client and Server

I have an Actor Component in which I use a Camera of the Owner to calculate Trace. The problem is, when I run it in Client - Server mode, I am getting two different forward vectors from the same Camera. Both values are changing when my Character rotates, but they are not the same. Why is that so? Should I replicate this Camera to Clients?

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Product Version: UE 4.12
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asked Sep 08 '16 at 03:54 PM in Blueprint Scripting

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