Camera forward vector differs between Client and Server
I have an Actor Component in which I use a Camera of the Owner to calculate Trace. The problem is, when I run it in Client - Server mode, I am getting two different forward vectors from the same Camera. Both values are changing when my Character rotates, but they are not the same. Why is that so? Should I replicate this Camera to Clients?
asked Sep 08 '16 at 03:54 PM in Blueprint Scripting
answered Sep 30 '17 at 05:41 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here