I have a true first person camera parented with my head but when I run towards a wall or a box or whatever my camera goes through it for less than a second. All this objects (wall,floor,box,spheres) have collisions set on blockall.
Any idea of to avoid the camera clipping into these objects?
The best way to handle this is to slightly increase the radius of the capsule component. That way the capsule connect with the wall/object before the camera.
Let me know if that works with your setup.
answered Sep 08 '16 at 08:37 PM
TJ V ♦♦ STAFF
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