I am not sure whats going on here. I was running UE4 on an older machine with a Radeon 7700 Series Video Card. and everything was running and working great.
I updated my PC to include a GTX 950, but now I am having issues with my Meshes.
This is what I am getting on all my meshes I create.
Looks like two parts are overlapping and z-fighting.
if two polygons are overlapping, thats what you see.
double check in your 3d program if thats the case and fix it.
So it could be that the way this new Video Card is handling the rendering is just bring to light the issues I am having with my Meshes. I will try and rebuild my mesh and see what happens.
Thanks Luos you pointed me in the right direction.
It wasn’t my mesh itself but my near field clipping plane was set to 0.01 instead of 1. Not sure how this switch and was the cause of the issue on all my meshes.
If it wasn’t for you giving me the term Z-Fighting I wouldn’t have found the issue.