hey guys, my goal is to achive a glass like this
i have followed this tutorial fropm official doc https://docs.unrealengine.com/…/Materia…/HowTo/Transparency/ that gave me this
, wich is far from what i want :p .
and my material setup
what i can do to improve my material and get the end result ... any advises/tips/idea is more than welcome .
ps : sorry for the large screens , and i am using the planar reflection actor btw :p
asked Sep 08 '16 at 08:00 PM in Rendering
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