hey guys,
my goal is to achive a glass like this
!
i have followed this tutorial fropm official doc
https://docs.unrealengine.com/…/Materia…/HowTo/Transparency/
that gave me this
, wich is far from what i want .
and my material setup
now !
what i can do to improve my material and get the end result … any
advises/tips/idea is more than welcome .
thanks
ps : sorry for the large screens , and i am using the planar reflection actor btw