Glass reflection

hey guys,
my goal is to achive a glass like this

!

i have followed this tutorial fropm official doc
https://docs.unrealengine.com/…/Materia…/HowTo/Transparency/
that gave me this

, wich is far from what i want :stuck_out_tongue: .

and my material setup

now !

what i can do to improve my material and get the end result … any
advises/tips/idea is more than welcome .

thanks

ps : sorry for the large screens , and i am using the planar reflection actor btw :stuck_out_tongue: