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Billboard VR


Trying to display a billboard material above an actor's head...works fine with the billboardmaterialcomponent and a normal camera but in VR the material rolls when you move your head. Anyway to fix this or another to achieve the same ?

C++ or blueprint is fine.


Product Version: UE 4.13
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asked Sep 08 '16 at 07:38 PM in VR

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I would suggest using a 3D widget that you add to the actor. I did that and it works fine.

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answered Sep 08 '16 at 07:57 PM

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avatar image lapoune Sep 08 '16 at 10:45 PM

Seems to be the best option as you say. Is there a way to disable depth test on the widget? I need it to be in front of everything...

Thanks again!

avatar image NoobsDeSroobs Sep 08 '16 at 10:47 PM

Not using the 3D widget as it is now. It is designed to appear like an actor in space. You can use a post processing material on it and make it go through everything. That is the only way you can use the power of the engine as is.

It is the same material as the wallhack materials in games that allows you to see the silhouette through objects.

avatar image lapoune Sep 08 '16 at 10:49 PM

I see, I'll mess around with that. Thanks a lot!

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