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Character can jump infintly

I have my character programmed to jump in his C++ code. It works, but he can jump again even before the character is finished his previous jump.

 InputComponent->BindAction("JumpUp", IE_Pressed, this, &APrankster::OnStartJump);
 InputComponent->BindAction("JumpUp", IE_Released, this, &APrankster::OnStopJump);
 void APrankster::OnStartJump()
         bPressedJump = true;
 void APrankster::OnStopJump()
     bPressedJump = false;
Product Version: UE 4.13
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asked Sep 08 '16 at 08:32 PM in C++ Programming

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Hey pikachu1001000,

Can you try the following?

     InputComponent->BindAction( "Jump", IE_Pressed, this, &ACharacter::Jump );
     InputComponent->BindAction( "Jump", IE_Released, this, &ACharacter::StopJumping );

Because ACharacter already has the functions needed, you can simply use that.

Also, make sure that "MaxJumpCount" is set to 1.

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answered Sep 08 '16 at 08:39 PM

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ImVawx ♦♦ STAFF
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avatar image KompaktKat Sep 08 '16 at 08:59 PM

That worked! Thank you very much. Just a side note: This started happening in 4.13 and didn't happen in 4.12. None of my jumping code was changed since then.

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