BUG: Sequencer won't STOP via blueprint

Posting this in bug reports after no luck in forum. I’ve got no problem starting my sequence via a trigger box but when the player enters the “End” trigger box the sequencer loops forever and will not stop. Here’s what my blueprint looks like:

Hi Johnny,

Can you show me your blueprint graph for triggering and stopping the sequence?

It’s attached in the comment above. test_sequencer.

So I see that you’re not doing a check to ensure that it’s the player character overlapping the triggers. Can you perform a print string off of both triggers and print out the “other actor” variable from the event?

I just tested this with the same BP setup on my end, but I’m getting the correct results from both triggers.

Hi Johnny,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

level sequence don´t stop in packaged game, in the editor works fine, but not in the built =/

Hey Filipe,

Are you testing in 4.12 or 4.13? I just tried this in a packaged game with 4.13.1 and it works.

4.13, doesn´t matter what I do, it works fine in the editor, standalone, but if you build the game, the sequence never stops, keeps there in loop. I tried everything: stop, play rate and play position, nothing workes. Again, only stays in loop in a built version.
Looks like only the camera stays in the sequence…

Hey Filipe,

Are you running into UE-34439?

yes, it ALSO happens, but if I set the sequence with auto-play, it works as expected, but I can´t stop it anymore…

“Get Sequence Player” would be used when you try to stop it as well. You’ll need to set up your graph a little bit differently for pause and stop to work with CreateLevel Sequence. See Below.

Can you reproduce this in a blank example project? If so, please [PM me][2] a copy of the project as I can’t seem to get this to break.

I’m using a cine camera, not the player camera. Can you send me an example project with this? We’re obviously missing something in communication. You can PM me a download link on the forums.

are you using a different cine camera actor to reproduce this issue? Even the stop node don´t work if you use a different camera, instead of using the player one

.

I managed to make it work in a blank project, using different nodes than the stop one.

but in my project it still doesn´t work… I´ll keep trying. Thanks