I have a blueprint class with Mesh
, Rotating Movement
and a public Text
variable (pic 1). There are many instances of this class on my level and they all have different meshes, movements and texts. But the first two can be easily edited directly from the level editor, while I don’t see Text
var in the Details window (pic 2). So I have to set all texts value in the level blueprint, which is not very convenient (pic 3). How do I add my Text
variable to Details window? Or, maybe, there’s another way to set it for multiple instances without creating Set
and object reference nodes (pic 3) for each instance?
Oh, in fact, there are public variables in Details. But non-component ones are in special section “Defaults”.