How to package asset which dynmaic load

hi dear:
we have lot asset in our project,which load dynamic ,and not refer by level map.
now package didn’t include those asset.
I know in option there is addition folder for force package. but I can’t put those asset into one folder and make it force package.

is there a way like unity, right click on asset,then choose from menu force package it or not.

Junbaili,

If you need to forcibly cook assets in your project, you should be able to add the path(s) containing those assets to the “Additional Asset Directories to Cook” field in your Project Settings.

Project Settings > Packaging > “Additional Asset Directories to Cook” > +

Thanks!

hi thanks
I know this solution, but it isn’t so flexible, OK, just one more question: If I force cook BP asset, the resource which refer by this BP will cook also, yes?, That’s mean I will only need force cook BP folder only.

I spoke with one of our Developers about your specific request. If you cook a blueprint asset, it’ll also cook any references referred by the blueprint. So you should not run into any trouble.

Hope this helps, thanks!