[4.13] VR - Weird displaced dynamic shadow with dynamic inset shadow on

So I got a pawn with StaticMeshComponent as a root component, which has a dynamic inset shadow on in its Lighting settings and I get this huge shadowing effect when turning my head from side to side:

Turning dynamic inset shadow off fixes this, but I really want a sharper shadow. Also, this didn’t happen before 4.13. Confirmed to happen both on and Rift.

Hello dunenkoff,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any settings/blueprints that my be involved with this issue?

Hello Rudy, I’ll try to reproduce it and get back to you.

Cannot reproduce on a clean project. If I happen to find a reason for this, I’ll post it here.

Hello dunenkoff,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,