How to get UAimBlueprintGeneratedClass ??
Hello there. I have a problem and I haven't found a solution anywhere for it.
I'm currently trying to change a character's mesh and animation BP at runtime and I have this:
This sets the secondary mesh properly and it's AnimBP (introduced from editor into this UAnimBlueprintGeneratedClass *).
This works like a charm but, my problem is:
I need to store the primary animBP and mesh, so I can get back to them eventually. When I try to store an UAnimBlueprintGeneratedClass, in order to call SetAnimInstanceClass() again, I can't get it.
That is returning null, both in an Init() method and in Tick()... While I'm debugging I clearly see that the class is the AnimBP I want to get, but it's of type UAnimInstance and SetAnimInstanceClass() doesn't accept that, so I need an UAnimBlueprintGeneratedClass , as I use for the secondary.
Does someone know how I can get this?
Thanks in advance!
asked Sep 09 '16 at 12:28 PM in C++ Programming
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