Saving a value
Hi, I've been working on an endless runner game where as you run u collect an in game currency which I have assigned to a variable. I would like to know how to save this value at its highest point and store it as a "high score value" and save that. Any way on how to do this would really help.
Thanks Yuness L
asked Sep 09 '16 at 12:35 PM in Blueprint Scripting
This is explained well in the documentation: https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/Blueprints/
You have to make an array that you update witht he highscores and then you must save the object on shutdown. On load you have to set the values again.
answered Sep 09 '16 at 12:37 PM
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