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Scene Color node has banding

I'm using transparent planes as small post process sheets were I'm taking the Scene Color node and doing some stuff to it. I've noticed that there is banding introduced when Scene Color is used. I wonder if this is expected or a bug? Documentation doesn't mention it.

I've attached the screenshots showcasing the issue; here I'm only plugging in the Scene Color node directly with no changes just to showcase it better.

Product Version: UE 4.12
banding_02.jpg (60.5 kB)
banding_01.jpg (53.1 kB)
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asked Sep 09 '16 at 01:28 PM in Rendering

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