Root motion not driving motion

Hello there,

I have been trying to get my character (Eyeball monster) to move forward through root motion but so far I hav’nt had any success.
I have enabled the root motion on the animation clip (and put the root lock is set to Ref Pose) AND in the blueprint animation (Root Motion Mode set to “RM from Everything” since I’m not using a montage).

And so indeed, my character is now staying put while animating in the preview window, but it does not move forward even when I’m placing it in the scene.

I have watched multiple videos/forum posts on the topic and their workflow ties in pretty well with mine, except that at the end of the road, their character does move forward.

Might be worth mentionning that I move the whole armature (in Blender) to drive the root motion in my animation.
I don’t know if that’s really standard so that might be it (although, I have tried any other way I can think of ).

Any clue on what’s going on here would be huge help.

I am attaching two screenshots, one with my character with root motion(1) and one without (2) to give you a glimpse of my settings.

Cheers!

Is your creature’s BP derived from Character, or from something else like Pawn or Actor? Root motion works only if derived from an actual Character. Otherwise you’ll see no motion even when everything’s set up correctly.

Thx for the answer but yes it’s derived from the character class.
The BP looks like that:

take a look at here maybe helps

Thanks saeedc, but I did that in edit defaults (not edit preview), should have specified it in the description of the problem since I have seen that it’s a mistake many people tend to do, but it slipped my mind.

The next thing I’d try is to download Epic’s Contents Examples project (from the Unreal Launcher, click on the Learn tab and scroll down until you see the Contents Example project). In that project, there’s an animation called RootmotionExample. You could bring that animation over and give it a try. If it works, the problem is probably in your animation itself. Otherwise, it’s elsewhere. Could help point you in the right direction.