Root motion not driving motion
I have been trying to get my character (Eyeball monster) to move forward through root motion but so far I hav'nt had any success. I have enabled the root motion on the animation clip (and put the root lock is set to Ref Pose) AND in the blueprint animation (Root Motion Mode set to "RM from Everything" since I'm not using a montage).
And so indeed, my character is now staying put while animating in the preview window, but it does not move forward even when I'm placing it in the scene.
I have watched multiple videos/forum posts on the topic and their workflow ties in pretty well with mine, except that at the end of the road, their character does move forward.
Might be worth mentionning that I move the whole armature (in Blender) to drive the root motion in my animation. I don't know if that's really standard so that might be it (although, I have tried any other way I can think of ).
Any clue on what's going on here would be huge help.
I am attaching two screenshots, one with my character with root motion(1) and one without (2) to give you a glimpse of my settings.
asked Sep 09 '16 at 02:27 PM in Using UE4
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