x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Root motion not driving motion

Hello there,

I have been trying to get my character (Eyeball monster) to move forward through root motion but so far I hav'nt had any success. I have enabled the root motion on the animation clip (and put the root lock is set to Ref Pose) AND in the blueprint animation (Root Motion Mode set to "RM from Everything" since I'm not using a montage).

And so indeed, my character is now staying put while animating in the preview window, but it does not move forward even when I'm placing it in the scene.

I have watched multiple videos/forum posts on the topic and their workflow ties in pretty well with mine, except that at the end of the road, their character does move forward.

Might be worth mentionning that I move the whole armature (in Blender) to drive the root motion in my animation. I don't know if that's really standard so that might be it (although, I have tried any other way I can think of ).

Any clue on what's going on here would be huge help.

I am attaching two screenshots, one with my character with root motion(1) and one without (2) to give you a glimpse of my settings.

Cheers!

alt text

alt text

Product Version: UE 4.11
Tags:
capture.png (732.9 kB)
captureb.png (738.8 kB)
more ▼

asked Sep 09 '16 at 02:27 PM in Using UE4

avatar image

azertykeyboard
1 1

avatar image sranck Sep 09 '16 at 03:08 PM

Is your creature's BP derived from Character, or from something else like Pawn or Actor? Root motion works only if derived from an actual Character. Otherwise you'll see no motion even when everything's set up correctly.

avatar image azertykeyboard Sep 09 '16 at 04:04 PM

Thx for the answer but yes it's derived from the character class. The BP looks like that:

alt text

capture.png (571.7 kB)
avatar image sranck Sep 09 '16 at 08:24 PM

The next thing I'd try is to download Epic's Contents Examples project (from the Unreal Launcher, click on the Learn tab and scroll down until you see the Contents Example project). In that project, there's an animation called RootmotionExample. You could bring that animation over and give it a try. If it works, the problem is probably in your animation itself. Otherwise, it's elsewhere. Could help point you in the right direction.

avatar image saeedc Sep 09 '16 at 06:51 PM

take a look at here maybe helps link text

avatar image azertykeyboard Sep 09 '16 at 07:05 PM

Thanks saeedc, but I did that in edit defaults (not edit preview), should have specified it in the description of the problem since I have seen that it's a mistake many people tend to do, but it slipped my mind.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question