Packaging SteamVR Project with Nvidia Flex crashes

Hey you all, I have a really big problem with packaging my unreal project. recently i set up the Nvidia Flex gameworks for unreal and i tried to use it in one of my SteamVR projects. It all worked perfectly fine in the editor but as soon as i tried to start the packaged .exe file it crashed and gave me this crash log:

Access violation - code c0000005 (first/second chance not available)

UE4Game!FFlexFluidSurfaceRenderer::RenderDepth() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\renderer\private\flexfluidsurfacerendering.cpp:1274]
UE4Game!FProjectedShadowInfo::RenderProjection() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\renderer\private\shadowrendering.cpp:2336]
UE4Game!FSceneRenderer::RenderProjections() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\renderer\private\shadowrendering.cpp:3219]
UE4Game!FDeferredShadingSceneRenderer::RenderCachedPreshadows() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\renderer\private\shadowrendering.cpp:3950]
UE4Game!FDeferredShadingSceneRenderer::RenderProjectedShadows() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\renderer\private\shadowrendering.cpp:3829]
UE4Game!FDeferredShadingSceneRenderer::RenderLights() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\renderer\private\lightrendering.cpp:606]
UE4Game!FDeferredShadingSceneRenderer::Render() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1299]
UE4Game!RenderViewFamily_RenderThread() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\renderer\private\scenerendering.cpp:1931]
UE4Game!TGraphTask<FRendererModule::BeginRenderingViewFamily'::20’::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\core\public\async\taskgraphinterfaces.h:999]
UE4Game!FNamedTaskThread::ProcessTasksNamedThread() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\core\private\async\taskgraph.cpp:932]
UE4Game!FNamedTaskThread::ProcessTasksUntilQuit() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\core\private\async\taskgraph.cpp:679]
UE4Game!RenderingThreadMain() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\rendercore\private\renderingthread.cpp:319]
UE4Game!FRenderingThread::Run() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\rendercore\private\renderingthread.cpp:440]
UE4Game!FRunnableThreadWin::Run() [d:\unrealdeveloperversion\unrealengine-flex\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

I really hope that somemone knows what to do, thank you very much !

Hello kingneck,

I noticed that you mention Nividia Flex, this is not something that is currently supported. You may want to speak with Nividia support. However, if you find a solution that you may be valuable to future users please feel free to post that in a reply on this thread. I hope that this information helps.

Make it a great day