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Problems interpreting Profiler. Memory leaks.

Hi! I have made a game with blueprints. Now I got trouble with performance problems. I guess it is kind of a memory leak. The level runs good the first time. The second time I start the level the FPS is half. The next times the drop isn't that worse. While playing the memory usage of the computer increases. I am not able to find the error myself. I would be glad if someone could help me interpreting the profiler log. I attached a picture alt text

You can also download the logfile (about 28MB) https://www.wetransfer.com/downloads/e312444e882b31206296c5aefd22c6c720160909150006/b3192543e38c34d9afaa037b60eff6b820160909150006/74d27f

Thank you in advance.

In the project I used many timer and there are also many skeletal meshes with animations.

alt text

Within the GameThread the time is used by TG_PrePhysics Events. For each skeletal there is a Post Anim Evaluation>...>UpdateBodyScale. Perhabs that means nothing as this is the similar at times with no peaks.

I really need some help.

Product Version: UE 4.12
performance.png (199.9 kB)
performance2.png (34.7 kB)
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asked Sep 09 '16 at 03:14 PM in Blueprint Scripting

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