2311 unbuilt objects versus 589 actors, how is it possible?

Hello,

Our problem is that we are trying to render(build) our project but the rendering take forever now when it used to be relatively fast. Problem is we have 2311 unbuilt objects but we have only 589 actors in our level…

We bought multiple packs of assets and Im pretty sure they came with their own level. I dont know how my teammate imported the packs since we only needed the meshes but Im pretty sure we are stuck with 10 useless levels scattered randomly in our project folder. Could that be our problem? If not what else could it and how can we fix it so we can build it.

Thank you!

I forgot to mention that our project is on dropbox.

Hey IronTarkus,

The steps listed in my Wiki Lighting Troubleshooting guide should help you identify the actors that are being invalidated: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

The other levels won’t be a problem unless they are opened and have this issue, or are being used as sub-levels in your persistent level.

I hope this helps.

Tim

I think you are mixing actors and static meshes. You can have one actor with 1000 static meshes and you will have to build 1000 objects.

It should not be this, but also try file-> open level and then simply delete the levels you dont want.

We think the file got corrupted somehow, thanks for the help anyway guy. We reverted and it solved it.