x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Move a Character Without Moving VR Camera

Hi there, I've seen variations on this question but I'm not sure if any of the answers fit.

Basically, I want to have a character run around my Vive chaperone roomspace but have the person in the Vive be able to move around freely, more of as an observer or spectator but still controlling the character.

I need to be able to pipe input control into the character without the main pawn camera also moving.

Right now, though, since the character is being possessed by my pawn (or the other way around), the character stays in the center of the room space and everything moves relative to that character's motion.

Thanks, Alec

Product Version: UE 4.13
Tags:
more ▼

asked Sep 09 '16 at 05:32 PM in Blueprint Scripting

avatar image

GrayHulk
52 8 7 14

avatar image GrayHulk Sep 12 '16 at 06:24 PM

Hi there. I think I must be misunderstanding something fundamental vis-a-vis pawns, input, actors & VR.

So what I have thus far is the character from the starter content, complete with basic animation. The only way it seems I can move it is if I possess a pawn, which intercepts the motion in VR and the character and HMD camera move together.

Is there a way to prevent the camera in my main pawn from being driven by input? Should I be driving my character via AI to separate the two?

I'll continue to dig around in the Input sections of the documentation but, again, I think I'm missing some fundamental understanding.

Thanks, Alec

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

You might have to create 2 player controllers and attach one input device to the character running around.

You can also store a reference to it in your characters class and then just send the data to him via function calls etc.

more ▼

answered Sep 09 '16 at 05:37 PM

avatar image

NoobsDeSroobs
2.7k 107 35 180

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question