Move a Character Without Moving VR Camera
Hi there, I've seen variations on this question but I'm not sure if any of the answers fit.
Basically, I want to have a character run around my Vive chaperone roomspace but have the person in the Vive be able to move around freely, more of as an observer or spectator but still controlling the character.
I need to be able to pipe input control into the character without the main pawn camera also moving.
Right now, though, since the character is being possessed by my pawn (or the other way around), the character stays in the center of the room space and everything moves relative to that character's motion.
asked Sep 09 '16 at 05:32 PM in Blueprint Scripting
You might have to create 2 player controllers and attach one input device to the character running around.
You can also store a reference to it in your characters class and then just send the data to him via function calls etc.
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