x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Set Scaled down Resolution in OS X Game

I have Unreal Engine 4.13.0 and I'm deploying to OS X, Windows, iOS, and Android. My problem is OS X. When I try to run the .app the graphics rendering is so slow. I am running Retina Cinema Display and also on my MacBook Pro 15". One runs 2560x1440 the other runs 2880x1800.

The game is running about 15 fps, far too slow. However when I changed to scaled resolutions 1280x720, 1600x900 , or 1600x1050, or anything basically lower than 1920x1200 it runs fine, fps of 35-60fps. My question is whether I can scale the resolution for OS X like I do in Windows, iOS or Android?

For WIndows I use, GameUserSettings.ini and set it and for iOS/Android I can change device profiles with +CVars=r.MobileContentScaleFactor=0.5

Is there a way I could do the same for Mac Deployment. I explored the plist, and other stuff inside of the .app to no avail. Also searched all the config ini and couldn't find anything. Any advice to scale down slow retina?

Product Version: UE 4.13
Tags:
more ▼

asked Sep 09 '16 at 06:07 PM in Rendering

avatar image

ApolloSoftware
46 2 11 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I finally figured it out. Once you package the .app file you open package contents in your finder. Then you browse to Contents->UE4->ProjectName.

You create a directory called Config, then add a file called DefaultGameUserSettings.ini where you put your desired resolution.

You add this to your app bundle and everything is good afterwards. Changed mine to 1280x720

more ▼

answered Sep 09 '16 at 08:56 PM

avatar image

ApolloSoftware
46 2 11 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question