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Set Scaled down Resolution in OS X Game

I have Unreal Engine 4.13.0 and I'm deploying to OS X, Windows, iOS, and Android. My problem is OS X. When I try to run the .app the graphics rendering is so slow. I am running Retina Cinema Display and also on my MacBook Pro 15". One runs 2560x1440 the other runs 2880x1800.

The game is running about 15 fps, far too slow. However when I changed to scaled resolutions 1280x720, 1600x900 , or 1600x1050, or anything basically lower than 1920x1200 it runs fine, fps of 35-60fps. My question is whether I can scale the resolution for OS X like I do in Windows, iOS or Android?

For WIndows I use, GameUserSettings.ini and set it and for iOS/Android I can change device profiles with +CVars=r.MobileContentScaleFactor=0.5

Is there a way I could do the same for Mac Deployment. I explored the plist, and other stuff inside of the .app to no avail. Also searched all the config ini and couldn't find anything. Any advice to scale down slow retina?

Product Version: UE 4.13
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asked Sep 09 '16 at 06:07 PM in Rendering

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I finally figured it out. Once you package the .app file you open package contents in your finder. Then you browse to Contents->UE4->ProjectName.

You create a directory called Config, then add a file called DefaultGameUserSettings.ini where you put your desired resolution.

You add this to your app bundle and everything is good afterwards. Changed mine to 1280x720

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answered Sep 09 '16 at 08:56 PM

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