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why when i packege it tries to load stuff that dont exsist

i made some models with blender that gave me some probloms so i deleted them but when i packege it still tries to load them

Error Error Error loading C:/Users/גיא/Documents/Unreal Projects/teleport_test/Content/models/computer/usb_conector_m.uasset! PackagingResults:Error: Error Error Error loading C:/Users/גיא/Documents/Unreal Projects/teleport_test/Content/models/computer/Material.uasset! PackagingResults:Error: Error Error Error loading C:/Users/גיא/Documents/Unreal Projects/teleport_test/Content/models/computer/cool_holder_m.uasset!

why ?

Product Version: UE 4.12
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asked Sep 09 '16 at 06:09 PM in Packaging & Deployment

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678GUY
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avatar image Matthew J Sep 13 '16 at 03:37 PM

Hello 678GUY,

Usually, if an asset that doesn't exist is causing errors such as this, it means that there is another asset that is referencing that missing asset. This means that when it tries to load that asset, it tries to load anything that it is referencing. Could you make sure that there aren't any assets that would be referencing this?

Also, try using the Fix up Redirectors in Folder option when right-clicking a folder in the Content Browser. That can sometimes clear up issues such as this.

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dont warry i fixed it for some resen when i deleted it in the editor the files were still in the project files so i removed them so it works now

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answered Sep 14 '16 at 07:41 PM

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678GUY
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