Hey Epic,
I’m running into an issue where the editor will crash after selecting a different material after merging the actors for one of the lower LOD meshes.
I’m able to reproduce this by:
- Placing two identical actors down (that have LOD levels)
- Merge them together with all LOD levels selected
- Opening up the static mesh editor for the merged mesh
- Trying to change LOD1 material
- Instant crash!
I’ve made a video of the same process, here.
Are you able to reproduce this on your end?