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Get World Velocity for Scene Component?

I have a cursor sprite as a child of my camera so that it is always centered in view while using an HMD. I would like to get the velocity of this scene component (its direction) so that I can rotate the cursor based on the direction it is moving.

Both Get Component Velocity and Get Physics Linear Velocity return 0 0 0 so I'm guessing it's a local VS world position issue.

Is there any way to get the velocity or otherwise calculate which way the cursor should be rotated?

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Product Version: UE 4.12
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asked Sep 09 '16 at 07:48 PM in Blueprint Scripting

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