Animated Material Tiling Issue

Hey everyone, Im working on this glyph material and when I animate it with a rotator, its tiling the texture so that the e

dges pop in during the rotation. Ive attached a mini vid so you can see what Im talking about.

There is no video attached though.

There is no way to render outside the texture limits so you have to make the affected area LARGER on the ground and SMALLER in the texture itself.

You must make sure that the diagonal of the texture element is equal to or smaller than the smallest size of the square you showed in the picture.

So I was able to solve this partially by decreasing the size of the texture but I would rather keep these large so they are legible. Anyone have any other suggestions?

Yea sorry about that, the file is too big so i just attached an img. it still shows the error

I found the answer. Had to change from Wrap to Clamp in the Texture Attributes!

Thanks!!

just saw this question, instantly thought it would need clamped lol.
Its exactly what he described :stuck_out_tongue:

What?! That is not what you described at all. Can you show me what you tried to achieve?