x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Mixamo Animation Import Issue

I attempted to export the SK_Mannequin.FBX from Unreal to Mixamo. Once in Mixamo, I gathered all of the animations I wanted for him and attempted to download them. The download screen did not offer the Unreal FBX, so I chose the generic FBX. Upon importing the files into Unreal I received several errors to include:

Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'export smoothing groups option'

There is no geometry information in mesh

I'll attach some photos of what I'm doing.

alt text

Product Version: UE 4.13
Tags:
more ▼

asked Sep 10 '16 at 02:22 AM in Using UE4

avatar image

shadowpilot
1 1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi.

Mixamo animations/characters .fbx(not for unreal) do not have root bone in origin(0,0,0) but SK_Mannequin has it, so they are not compatible with each other.

you can download some animations for one of mixamo characters and choose (use in UE4) so it will have root motion, then in the UE4 you can use animation retargeting(different skeleton) link text

more ▼

answered Sep 10 '16 at 05:46 AM

avatar image

saeedc
2.4k 73 43 108

avatar image saeedc Sep 10 '16 at 05:49 AM

one more thing.

you must first import a skeletal mesh to unreal then import animations for it so you can select which skeleton those animations belong to

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question