Need help with Stylized shoreline effect
I've been working on this ocean material for a while and I've gotten stuck on creating a mask for my shoreline foam. I'm trying to create something that resembles the Rime ocean shoreline. Something similar to the image linked. I've managed to create a simple shoreline foam using mesh distance fields and my material can take in a mask which can make the effect a bit more interesting but what I want is the waviness effect that follows the contour of the shoreline rather than world space and I have no idea how to do this. Is there a way to spawn shapes along the mask with a material function or a simpler way to create an effect that follows the contour? Thanks for any help.
asked Sep 10 '16 at 08:57 AM in Using UE4
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