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Need help with Stylized shoreline effect

I've been working on this ocean material for a while and I've gotten stuck on creating a mask for my shoreline foam. I'm trying to create something that resembles the Rime ocean shoreline. Something similar to the image linked. I've managed to create a simple shoreline foam using mesh distance fields and my material can take in a mask which can make the effect a bit more interesting but what I want is the waviness effect that follows the contour of the shoreline rather than world space and I have no idea how to do this. Is there a way to spawn shapes along the mask with a material function or a simpler way to create an effect that follows the contour? Thanks for any help.

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Product Version: UE 4.12
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asked Sep 10 '16 at 08:57 AM in Using UE4

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avatar image Volfox Sep 15 '16 at 07:10 AM

Is anyone able to help me?

avatar image Generaleivan1996 Nov 23 '17 at 12:01 PM

nice job i really like your game -- I need to know how to make that ;---; you found a blueprint or something like that can help me? thank you!

avatar image Starkium Dec 24 '18 at 02:16 AM

I just want to say that I am partly inspired by rime for my project and I think it's amazing that somehow I ended up on your thread looking to solve the same issue. Here's a screenshot of my project, Duality. If I find a solution I'll comment it here.alt text

boatstuff.png (2.8 MB)
avatar image JoePeatfield Mar 05 '19 at 01:15 PM

Hi I have just seen your thread, I have seen the shore effect before using a spline based solution to give the effect (link: https://www.youtube.com/watch?v=CxZzeZuiVn4 )

I am assuming it uses a flat mesh with an animated texture/flipbook to create the wave effect and is tiled along the plane that follows the spline. I have not looked into creating spline meshes as I currently do not have much spare time but that would be my guess of where to start. Hopefully it helps.

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