Pickup a procedural mesh in VR?

Hello everyone,

I’m trying to work with a Vive in the VR template for Unreal 4.13. It looks like the template is only setup to grab static meshes… I can’t figure out how to grab a procedural mesh object. If anyone has any tutorials or resources to point me to, or knows if this is even possible, it would be much appreciated!

Thanks.

You need to add collision to the procedural mesh in order for it to be interactable. Further, I believe it is using a physics handler which means that your mesh must have physics enabled.