Why is UE4 only recognizing a limited number material ids on my imported mesh?
Hello! I am importing buildings from 3ds max into Unreal 4, and I have been able to solve some problems except for one: No matter what I do, unreal only recognized 3-4 material ids. On my buildings I have at least 6 material ids. the first instance is one one building of mine where I had 5 materials, but it only showed 4. And the 4th one combined 2 other material id resulting in a grouped part of the object with a singular material where there were supposed to be 2.
I decided to move onto another building thinking it was the way I set up 3ds max. I had 6 material id's this time, but only shows 3 in Unreal. I read up on it a bit and assumed that perhaps I needed to make a multi sub object. So I made one and added some place holder textures. Nothing changes. Any Ideas?
Just to be clear, you are using a multi/sub object material with 6 different materials in it and each with a unique name, right?
answered May 26 '14 at 09:19 PM
I just had this happen to me and after a couple hours figured out if I have multiple material slots in blender but they aren't assigned to faces they either don't get exported or imported. In my case I created multiple vertex groups, but forgot to assign any faces to the second material.
Obviously not the solution in your case but this might help someone else.
answered Oct 23 '14 at 03:15 AM
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