Class system like in Team fortress 2 or overwatch

Hello,

Im 15 so im still learning how to use blueprints. As the title says, Im trying to create a class system where each class has unique weapons and abilities for them to use and the only time they can switch out of a class is when their dead or in a spawn room. it’s quite hard because I barely don’t know anything about blueprints at all, and most of the tutorials out there aren’t really descriptive enough or its not the one Im actually looking for. I already started on a main menu, character select screen, all the visual stuff, but what im not done are the blueprint systems.

Hey Sketch.SJR,

This is something that I think everybody goes through when they first get going with game development. My advice is to try and not compete with a game like TF2 or Overwatch when you are first starting and instead try to do smaller tasks.

If you are still having issues with Blueprints, don’t focus so much on making a competitive class based game and instead learn how to use Blueprints. There is an absolute ton of video and text tutorials on the topic.

Remember, game development is difficult and takes a huge amount of time even when you know what you’re doing. Take it slow and simply learn new things without a big goal, for a while.

Here are some tutorial links:

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/QuickStart/index.html

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/GettingStarted/index.html

https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gY35ezlSQn1sWOGfh4C7ewO/EFXMW_UEDco/index.html

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/Scripting/index.html

https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga2b_ZaJoaR5dLHOFw4-MMl/zaVY5A0hqiI/index.html

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/

And finally, searching on Google will also give you more.

Thank u for a response, I’ll take my time from now.