Always playing property of sound class not working in UE 4.13.
When i exit the falloff distance of an attenuated sound cue volume and come back, no sound plays.. I Even tried setting the sound class to always play but it still does not do what i need it to do. So is there any other way to make a sound continue playing within a specific radius so that when i come back into the radius, it plays from where i last left? Also the the setting of the sound class to always play use to work in previous versions of unreal. I've already tried this and it still does not work. https://answers.unrealengine.com/questions/123164/how-can-i-resume-an-out-of-range-sound-when-the-pl.html
This functionality has been replaced with Virtualised Sounds, but always play options remain and don't function as far as I can see.
Enable master Virtualised Sounds check box in project settings > Audio, and tick the "allow sounds to be virtualised" check box on each SoundWave.
I will be profusely reading the changelogs from now on!
This doesn't seem to be documented anywhere though really.
Hope that helps, Chris.
answered Nov 13 '16 at 08:58 AM
Don't work for me, 4.19.1
answered Apr 24 '18 at 04:15 PM
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