Why are my imported landscapes being skewed along the Z axis?
Hello, I've been trying to follow some tutorials on importing a heightmap from world machine into ue4 but for some reason my landscapes are consistently skewed in the vertical Z plane.
I set my World Machine resolution to 1009 in the attached screenshots, export to raw16, and do an import in UE4 and what is fairly flat terrain turns into extremely steep and high mountains unless I really scale the Z axis down on the landscape actor. Any ideas?
World Machine terrain
Hi, I'm just struggling with this issue myself: what I've found is that you should set up general setup for World Machine "Projects Settings/General Setup" with maximum elevation 655.34 and minimum elevation -655.34.
Then setup your world machine project to stand between those values, that are maximum elevation for Unreal Landscape. Try to stick with that and it will be good. I hope. :D
I'm stuck with this too. Any tutorial of World Machine and UE4 workflow that avoid this Z scale issue :?
answered Aug 03 '14 at 11:30 AM
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