[4.10] Detecting when a client disconnect during servertravel

Hello,

Pretty much what the title suggest. I wanted to warn players when a client disconnected during server travel, but couldn’t find any blueprint node related to that.

Is there any way to do that ? My last resort is to use a timer, but I have no idea how long I should set it either ^^

Thanks

To anyone interested, I ended up storing a list of the players before the Travel, and check when they connect in the new map. If after 30s a player hasn’t connected, then I consider him as disconnected.