Slow or speed up an object without losing trajectory

I am trying to slow and speed up physics objects from a time based standpoint. If the object is slowed down it will still hit in the same place as if it is sped up. This is essentially time dilation on a per actor basis. I already tried modifying the actors time dilation, which just affect the event tick, and not the physics tick. I’m okay with any cheap work arounds as long as the physics is consistent, and can collide with other objects. any thoughts?