Additional Non-Asset Directories to Package

  1. Create folder with file
  2. Project settings → Packaging → Additional Non-Asset Directories to Package (choose previously created folder)
  3. Package project for Android
  4. Previously created folder hasn’t been packaged

Tested on UE 4.13 final release.

I noticed that this issue is specific only for Android. On Windows & iOS it works good.

,

Thank you for bringing this to our attention. I packaged for Android ETC 2 and I show where the new folder shows up in the logs. Can you show me what you’re looking at? What are you packaging for under Android?

Thanks!

I’m packaging FMOD. Path: /Game/FMOD/

I’m not having any trouble with this functionality. Since you’re working with FMod, I went ahead and did a search and found a very similar question, it might even be yours: [FMOD folder doesn't copied on UE 4.13 - Unreal Engine - FMOD Forums][1]

Basically, since you’re having trouble with the FMod plugin not working properly within the editor, but the functionality in the editor is working properly - it means you’ll need to speak with the creators of the plugin.

Thank you!

FMOD folder doesn't copied on UE 4.13 - Unreal Engine - FMOD Forums