Blueprint Revision History?
I have so far had great success in almost completely avoiding Blueprints, but for some UI work though it really seems that using the UMG is a better way to go than Slate. So I'm going to be getting my hands dirty with Blueprints!
My big concern right now is revision control. That I can't share Blueprints with others easily or refactor is in this case ok, but I'm worried about being stuck without a revision tree for Blueprints. Is there a way to make the Blueprints "diff"able by a program like git? How do most people handle this problem?
asked Sep 11 '16 at 05:15 AM in Blueprint Scripting
I use git as the nodes are just scripting language parsing into a visual system. You can copy and paste nodes into an editor to see the scripts. You can set up version control inside UE4 even. Highly recommended.
answered Sep 11 '16 at 12:12 PM
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