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Blueprint Revision History?

I have so far had great success in almost completely avoiding Blueprints, but for some UI work though it really seems that using the UMG is a better way to go than Slate. So I'm going to be getting my hands dirty with Blueprints!

My big concern right now is revision control. That I can't share Blueprints with others easily or refactor is in this case ok, but I'm worried about being stuck without a revision tree for Blueprints. Is there a way to make the Blueprints "diff"able by a program like git? How do most people handle this problem?

Product Version: UE 4.13
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asked Sep 11 '16 at 05:15 AM in Blueprint Scripting

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calembendell
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I use git as the nodes are just scripting language parsing into a visual system. You can copy and paste nodes into an editor to see the scripts. You can set up version control inside UE4 even. Highly recommended.

HTH

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answered Sep 11 '16 at 12:12 PM

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NoobsDeSroobs
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