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One button to interact with everything individualy

Hi So I want to create one single button/key like "E" to interact with the whole game but with every door,window,button,light individualy. Like when I use E to open a door I want to open one single door but when I press it it triggers everything in the game. I'm a bit new on this... I've tried using enable/disable input when Begin/end overlap but is the same thing. It triggers everything in the game :/ Anyone any ideea. That would be very helpful...

Product Version: UE 4.11
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asked Sep 11 '16 at 06:36 AM in Blueprint Scripting

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pacMan99
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3 answers: sort voted first
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answered Sep 18 '16 at 02:57 PM

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Est_engine
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Hi man , Why everything get trigged?

if my character get near 1 door and is far away from another , i step in just one door,

the door get the event on begin overlap and set a value boolean to true, (it means that is active)

the other door will have thtat boolean to false because i didnt step in.

then i press E and i use Get all actor of class Doors , foreachloop , custom function Open the door.

All my doors will receive the event to open , but only 1 will have the boolean to true , so every door just check if her boolean is set to false or true and open or not.

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answered Sep 11 '16 at 10:28 AM

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Est_engine
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Hi, Are there any videos available for this,because I don't really understand what you mean.... :/ ?

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answered Sep 17 '16 at 01:14 PM

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pacMan99
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