Only create widget when in trigger

Hi, i want to make a shop system.If you stand close enough to the shopkeeper
you can press the E key and a Widget blueprint shows up. I alredy tried (see the image below)
but that did’nt work. Can someone help me? Any help will be appreciated!

Hi man ,
you have to check if your event fire correctly , “onveginoverlap on endoverlap”
Try putting a print event before the gate for each.
You should be sure also that you can create the widget and see the widget properly, put an event that you know work in contact with your widget to be sure that is placed inside your screen and with visibility and stuff,

I suggest you to dodge every problem , checking yourself the distance between the player and the store,
get the reference and , subtract the actor location of the shop , to the player location and use the node lenght.
If this distance is lower than "100 " ^ create the wirget.

I figured something out!
when i start the game it doesnt recognize i’m outside the triggerbox,
when i go in and then go out it has recognized im outside the trigger and
the gate closes and i cant open the menu. i can now create a trigger iside my
player spawn to set the gate closed and after overlap destroy that trigger. (;
thx for the help man!