An Unreal process has crashed: UE4-Obduction on a Mac OS X El Capitan 10.11.6

MachineId:
EpicAccountId:

SEGV_MAPERR at 0x8

MTLIOAccelCommandBufferStorageCreate Address = 0x7fff8a07367a (filename not found) [in Metal]
Unknown() Address = 0x112797586 (filename not found) [in GeForceMTLDriver]
Unknown() Address = 0x11279b926 (filename not found) [in GeForceMTLDriver]
Unknown() Address = 0x1127758c6 (filename not found) [in GeForceMTLDriver]
Unknown() Address = 0x11274cc43 (filename not found) [in GeForceMTLDriver]
FMetalSurface::FMetalSurface(ERHIResourceType, EPixelFormat, unsigned int, unsigned int, unsigned int, unsigned int, bool, unsigned int, unsigned int, unsigned int, FResourceBulkDataInterface*) Address = 0x10473f639 (filename not found) [in Obduction]
FMetalTexture2D::FMetalTexture2D(EPixelFormat, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, FResourceBulkDataInterface*, FClearValueBinding const&) Address = 0x10474997a (filename not found) [in Obduction]
FMetalDynamicRHI::RHIAsyncReallocateTexture2D(FRHITexture2D*, int, int, int, FThreadSafeCounter*) Address = 0x1047408ed (filename not found) [in Obduction]
FMetalDynamicRHI::AsyncReallocateTexture2D_RenderThread(FRHICommandListImmediate&, FRHITexture2D*, int, int, int, FThreadSafeCounter*) Address = 0x1047407bc (filename not found) [in Obduction]
FTexture2DResource::UpdateMipCount() Address = 0x10612c753 (filename not found) [in Obduction]
TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x10613105f (filename not found) [in Obduction]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x104b3b3f4 (filename not found) [in Obduction]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x104b3ad25 (filename not found) [in Obduction]
RenderingThreadMain(FEvent*) Address = 0x1051cc877 (filename not found) [in Obduction]
FRenderingThread::Run() Address = 0x1051d1cd7 (filename not found) [in Obduction]
FRunnableThreadPThread::Run() Address = 0x104b5bfe0 (filename not found) [in Obduction]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x104b40e5d (filename not found) [in Obduction]
_pthread_body Address = 0x7fff8c4bf99d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff8c4bf91a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff8c4bd351 (filename not found) [in libsystem_pthread.dylib]

Hi PHCPAUL.

This seems to be a crash with the game Obduction (made with UE4). We aren’t able to support bug reports from games here. This site is intended for developers using UE4 in the creation of their projects.

This crash is something you should probably report on the Cyan Technical Discussion forums:

http://forums.cyan.com/viewforum.php?f=131&sid=67be869cf89388387383c5c9b8471b49

Cheers