Custom Object Channels don't seem to work for me

I am trying to do a melee combat blueprint

1 - made object channel for weapon hit box

2 - create separate sword weapon with a “weapon hitbox” and on event begin play - cast to main character and attach it to the hand slot

106556-capture2.png

3 - Create enemy parent a hitbox to the enemy and have set it to “overlap” the “weapon hitbox”

When I swing my sword - I get no response - not sure what I’m doing wrong here.

Figured out the problem - I didn’t set the sword to overlap world dynamic