I am trying to do a melee combat blueprint
1 - made object channel for weapon hit box
2 - create separate sword weapon with a “weapon hitbox” and on event begin play - cast to main character and attach it to the hand slot
3 - Create enemy parent a hitbox to the enemy and have set it to “overlap” the “weapon hitbox”
When I swing my sword - I get no response - not sure what I’m doing wrong here.