I have a project that i can deploy to android device, but when i add C++ code to the project i am not able to Launch project on android device anymore.
Basically I am building project inside VS and still getting this log afterwards.
Can anyone help?
LogPlayLevel: Launcher Device ID: Android_ATC@8cdac85a
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_20a8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1bf4_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2718_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_2054_0///####STATCAT_Advanced####
LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 888 packages, Final after dependency resolve: 888
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 769, size is 1614.51kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000030s total time 4.360131
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_cf8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1bf4_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000050
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_231c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1bf4_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/D/Documents/Unreal Projects/Android_C++_workable/Android.uproject BuildCookRun -project=C:/Users/D/Documents/Unreal Projects/Android_C++_workable/Android.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe
=UE4Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -map=/Game/ThirdPersonBP/Maps/BigMap_1 -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/ThirdPersonBP/Maps/BigMap_1 -Messaging -device=Android_ATC@8cdac85a -addcmdline=-SessionId=F5D011114ABFC7C5210608AFDB51C082 -SessionOwner=‘D’
-SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\D\Documents\Unreal Projects\Android_C++_workable\Android.uproject
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Stage Failed. Missing receipt ‘Android.target’. Check that this target has been built.
LogPlayLevel: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.757214
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2408_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1bf4_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000036
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game