Light and map problem
Hi everyone. I'm pretty new here and I got tow issues while I introduce my model in Unreal. They are really basic.
I got a closed space, with no windows but still the light is getting in. Do you know why this happens? I model my 3d in rhino and then passed it through 3dsmax to unwrap the volumes (in fact I don't know if this matters).
I also would like to know why the UVW map grid has so different sizes in the different objects. The objects are organized by materials and I have been playing around with some values in ·dsmax but nothing changes...
Thank you in advance!!
asked Sep 11 '16 at 10:43 PM in Rendering
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