Character Scale- Help!!!
Hello! I'm doing a project remake of Zelda Ocarina of Time and need to Scale Up the Character. I'm trying to do this on own blueprint with capsule size (collision) and mesh scale. Ok. I change it but when I Start the game nothings happen. All's same thing. Its a bug? Or don't work with Manekin? Need Help! Plz! =)
asked Sep 12 '16 at 12:18 AM in Blueprint Scripting
All you need to do is to connect a "Set Relative Scale 3D" node the "Event BeginPlay", Then, connect what you want to scale (mesh or capsule) to the Target pin and set the 3 vector value and it will be scaled once the game is launched Is that what you did?
That is because you are using ActorScale3D which targets the whole actor.
Use Set Relative Scale 3D or Set World Scale 3D for scene components.
answered Sep 12 '16 at 05:55 PM
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